June 30th 2005
ADHOC/MacHack Again
Heh… Wow, I posted a blog entry a week ago, and didn’t look at the result on the site. I swear I had more than one sentence in my last post, not sure where it went though.
Well, as I started out below, ADHOC/MacHack 20 is only a little over a month away. However, I’ve decided what I’m going to talk about, and it’s going to be some good times. I decided to do a session titled, “Write a Cross-Platform Game in Two Hours.” I came up with the idea based on some feedback around the REAL Software offices, and we decided a good game to do would be Battleship.
Why battleship? A few reasons:
- It has simple rules.
- The rules have already been determined (this session isn’t about game design, it’s about writing a game that’s been designed)
- It’s inherently multi-player. REALbasic’s networking classes are very powerful and easy to use, making this a unique item to add to something developed in just a few hours.
- Battleship is basically 2D. While I am going to be getting OpenGL acceleration, z-layering, and full transparency through John Balestrieri’s SuperSpriteSurface, 3D just complicates what can be done in a couple of hours. So, the game will run great using OpenGL, but will remain 2D.
Basically, we can focus on REALbasic, the object model, the language, and the IDE while creating something fun.
So, if that interests you, I encourage you to check out ADHOC. The early bird registration deadline is today, and after then it will be $50 more. There may be a few more spots available for those who want to speak, and you get a discount for speaking. If you are coming, let me know so that I can keep my an eye out for you at the conference!