Archive for the 'Cocoa' Category

May 26th 2006

Cocoa and Life Update

Well, last time you heard from me I was looking for some contracting jobs. Several of you came through, and while I’m always willing to consider more projects, the honeymoon will be a good honeymoon with what extra work I was able to do. Thanks!

So, that’s what’s occupied most of my time. That, and being sick. It’s weird that after so long without being sick I all of a sudden get very ill twice in the same month. Hopefully I just got unlucky twice.

There’s the Cocoa update. He’s doing great. He was being cute the other day, wanting attention. When he wants attention when I’m at my computer, he’ll come lay his head on my knee, and look up at me with his best puppy-dog eyes. I hate to give in since it encourages the behavior, but I have to sometimes.

I now have two side project ideas I’m developing. It’s hard to decide what to work on. One has at least one guaranteed customer. The other could potentially make more money. Both of them I want to use myself. Decisions, decisions, decisions…

Well, I need to get back to work. I’ll try to post another algorithm problem solution, probably a bit trickier this weekend. If you have good problem ideas, feel free to comment.

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April 25th 2006

BaA: StringShape

Disclaimer: All items shown in this category may or may not be the way described or pictured in the released version.

This one took me a bit by surprise. The one on the left is 5.5, and the one on the right is the Cocoa version. Notice how much more crisp the rotated text is. I can’t quite explain this one — the old Graphics code is a bit hard to read through. All I can say is that I welcome our new CoreGraphics overlords ;)

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April 24th 2006

BaA: Vector Graphics

Disclaimer: All items shown in this category may or may not be the way described or pictured in the released version.

I added a new category for Cocoa-related posts. There won’t be much information until after the release ships. However, I figure I can get your mouth watering by posting a series before and after posts :)

In the picture, the left pane is REALbasic 5.5. The right pane is an internal build using the Cocoa platform layer. In 5.5 and prior, non-axis aligned elements were drawn using cross-platform code, which would yield a bit more jaggy results, because items like Ovals and Curves had to be split up into segments. CoreGraphics will do that work for us, and so I just let it do that.

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